Gaeel Bradshaw-Rodriguez
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Hello!
I am a programmer with a background in interactivity and digital art.
If you're working on something weird, fun, thoughtful, or rebellious, I'd like to help you make that thing happen!
Contact
鈽庯笍 +33 6 18 95 96 38 (france) 馃拰 gaeel@spaceshipsin.space 馃殌 spaceshipsin.spaceCompany Experiences
2020 -> 2022 路 Software Developer 路 52 Entertainment
Bridge games and products
Technical design and development of a new Online Bridge client in Unity
Maintenance and upgrades on other card games and Virtual Regatta
Continuous integration and deployment for internal Unity projects
Reverse-engineering and technical documentation of legacy projects
Unity3D / C#
GitHub Actions / Docker
C++ / WASM / Node.js
HTML / CSS / JS
2016 -> 2021 路 Teacher 路 E-Artsup
Game design and digital art school
Unity3D-based courses
Gameplay programming and introduction to programming
Applied game design & game tooling
Mobile, PC, and VR prototyping workshops
Unity3D / C#
HTML / CSS / JS
2015 -> 2016 路 Programme Manager 路 Supinfogame Rubika
Game design and management school
Creation of a learning programme, recruitment of teachers, coaching and advice on academic projects
2015 -> 2016 路 Developer 路 Ys Interactive
Video game studio
Prototype for a video game adaptation of the Blacksad visual novels
Story, cutscene, investigation and dialogue systems and mechanics
Story editing and asset integration tools
Custom shader set for a watercolour effect
The game was released in November 2019 as Blacksad: Under the Skin
Unity3D / C#
HLSL Shaders
Blender / Python
2014 -> 2016 路 Teacher 路 Supinfogame Rubika
Game design and management school
Gameplay programming and introduction to programming
Students ranging from 1st to 4th year
Game programming patterns, Unity3D, software architecture, Javascript
Workshop coach and jury member
Unity3D / C#
HTML / CSS / JS
2014 -> 2015 路 Developer 路 NaturalPad
Functional rehabilitation through motion-based games
Web service configuration and software development
Prototyping games intended for use in medical care
Plume is used in physical therapy sessions
Zether was released in November 2018 on Steam
Unity3D / C#
HTML / CSS / JS
L枚ve2D / Lua
Selected Projects
2020 路 Tech Art / VFX Developer 路 Sadhana (ARTE France & La G茅n茅rale De Production)
A narrative mobile game inspired by Indian mythology
Created fire and flare effects that are used throughout the game to indicate progression to the player, and added flourishes to the hand-animated characters and environments
Optimised elements for better performance on lower spec devices
Unity3D / C#
HLSL Shaders
2018 -> 2021 路 Activist SysAdmin 路 stream.void.garden & tilde.rocks
Practical experiments about online community and identity
Micro-scale social networks and shared computing
Experiments with decentralised tools and spaces for micro-communities
HTML / CSS / JS
Linux / Docker
Mastodon
2017 路 Developer 路 Paper Sail (Ex Nihilo, NFB & ARTE)
Multiplayer mini-game for the Very Very Short project by ARTE
Made in collaboration with Cosmografik
The player explores a shared world in a boat, meets other players' boats, and interacts with the magical fauna and flora of a village pond
Built a set of procedural generators, for the world and fauna animations
Built a drop-in, drop-out "massively" multiplayer system
HTML / WebGL / JS
GLSL Shaders
Node.JS
2016 -> 2017 路 Developer 路 Zero Impunity (a_BAHN)
Virtual street march connected to a set of Change.org petitions
Signatures get represented by marchers joining an ever-growing crowd
API wrapper enabling secure and quick access to Change.org data
Built a Unity WebGL app that displays the results of the petitions as a large crowd of petitioners, each with a semi-random appearance and available to be interacted with to display the message the corresponding petitioner posted to Change.org
Unity3D / C#
HTML / CSS / JS
Node.JS
2014 路 Developer 路 A茂ko Virtual Visit (A茂ko Creative)
A virtual reality guided tour powered by the Oculus Rift DK1
Created a VR navigation system and tools to aid in importing and optimising architectural models for realtime VR
Unity3D / C#
Oculus Rift DK1
HLSL Shaders
2014 路 Developer 路 AXA Blocks (Assurances AXA)
Large screen sliding block puzzle game for trade shows and events
Ported game code to work on Microsoft PixelSense
Created tools for the art team to integrate new assets
Haxe / OpenFL
Microsoft Surface 2.0 SDK
2012 -> 2015 路 Co-Founder / Secretary 路 Bapt锚me du Jeu
A society for uniting and celebrating small local game creators and digital artists
Organisation and management of video game events: Game Jams, Parties, Expositions
Documentation, coaching and communication for events, technology and general information in the field of video game development