Magickal Mishaps
- MB: You and a random nearby creature pass out.
When you wake up your souls have switched. - MB: d6 arms sprout from your back, they are mischevous and cruel.
- MB: The magick works, but it is twisted to your disadvantage.
- MB-ish: The scroll explodes in your hands, you and nearby creatures make a CH14 Guts test or lose d6 HP.
- MB: The magick works, but it draws energy from your lifeforce.
When resting you only restore half of the rolled HP. - You sink into the ground and get stuck waist-deep in solid rock.
- Weapons burn your hands.
Take d2 damage each round for each weapon held in hand and not immediately dropped. - Your mind and spirit swap places.
Damage and healing affect your magicks. Casting magicks draws from your HP. Falling to 0 magicks whoops you. - Magickal energy flows through you uncontrollably.
Restore d2 magicks every few minutes. Take d4 damage whenever magick overflows. - (??) Fear and love become intertwined.
You become unable to tell friend from foe. - An overconfident spirit takes up residence in your mind.
You randomly blurt out taunts and threats, looking for a fight. - You crackle with static electricity.
Whenever a creature touches you, you both make a CH14 Guts test of lose d2 HP. - You start to glow. Nice! You can see things when it's dark!
And creatures can see you too... - Your body begins to slowly and subtly fluctuate in size.
Your clothes will never fit you again. - You miscast the magick, cast a random magick from the other table.
- You disappear from existence.
You reappear in the same spot in d20 minutes. - Your bag feels slightly heavier.
A cursed gem has appeared in your bag. If you discard it, it returns, slightly darker, within d6 days. - You feel gravity pulling at you erratically.
Whenever you roll a natural 1, you are flung d6 metres in a random direction. - Your shadow detaches from you and attacks.
Shadow: 4 HP, Defence CH16, Smother (d6). - A little pink clound begins to circle above your head.
It repeats everything you say in a mocking tone.