spaceships in space

Scrolls

  • d10 gnarly scrolls
    1. Shards Deal 2d6 damage, divided among any number of creature
    2. Nurd-sez-watt Confuse a creature for 10 minutes
    3. Yeet Levitate an object within d10+3 metres of you for up to d6 minutes or hurl it up to 30 metres
    4. Infinite Kickflip Hover for Smarts+d10 rounds
    5. Seeing Gray One creature is made radioactive for d6 rounds, it glows faintly and loses d4 HP per round
    6. Snicker-Snack Produce d2 lightning bolts dealing d6 damage each
    7. Antimemetism A creature becomes invisible for d6 rounds or until it is damaged, attacking/defending with +6 Muscles/Moves
    8. Arise ye, creepy crawlies! Summon d4 mudlings (HP 4 / Morale 7 / Ram d4)
    9. Power Word: Sleep d4 creatures fall asleep for one hour unless they succeed a CH14 Guts test
    10. Power Word: Hollow All creatures within 10 metres lose a total of 4d10 HP
  • d10 fresh scrolls
    1. My Love Undoes Pain A creature of your choice regains d10 HP
    2. My Will Undoes Fear A creature of your choice gets +d6 on one roll
    3. Rest, Disturbed Ask three questions to a ghost, disabled automaton, or other extinct mind
    4. Tough like a Badass A creature of your choice gains 2d6 extra HP for 10 rounds
    5. Wo-Mona's Reprieve One creature, who got absolutely dunked on within the last week, gets hype again but they're kinda messed up now
    6. Yappin' with Beasties You may speak with animals for d20 minutes
    7. Cherenkov/False Vacuum Light or pitch black for 3d10 minutes
    8. Déjà Mort You spot all traps and threats in your path for 2d10 minutes
    9. A Storm, Unleashed d4 creatures lose d8 HP each
    10. Absolute Aura One creature blindly obeys a single command