spaceships in space

Sick Scars

A Sick Scar can be healed to remove its hindrance and gain its bonus, the bonus isn't available until the scar is healed.
Sick Scars are for life, even if they are healed, whether they're visible or not, and whether or not they're providing hindrances or bonuses.
If you roll the same Sick Scar a second time, it returns to its unhealed state.

  1. Face gash Looks nasty Looks cool
  2. Sprained leg -1 Moves Hyper flexible legs
  3. Concussion -1 Smarts Learn a weird new party trick
  4. Winded -1 Muscles You're real good at push-ups
  5. Beaten up -1 Guts You have a cool limp
  6. Shaken Roll a d6 when Flexing. On a 1: lose the Flex and the GM may use it against you instead Reroll one of your Cool Vibes
  7. Broken bones -1 Moves +1 Smarts
  8. Head wound! Head wound! -1 Smarts +1 Guts
  9. Gnarly chest gash -1 Muscles + Moves
  10. Oh dang, you got battered! -1 Guts +1 Muscles
  11. Look mum, no hand! One-handed Single-handedly wield a two-handed weapon with your powered prothetic arm
  12. Haunted You feel strangely detached from this world Learn a random fresh spell that you can cast without a scroll