spaceships in space

Combat

Creature behaviour

Reaction (2d6)

  • 2-3: Attack on sight
  • 4-6: Hate your guts
  • 7-8: Don't care
  • 9-10: Chilling
  • 11-12: Want to hang out

Morale (2d6)

If you roll over the creature's Morale, d6

  • 1-3: Flees
  • 4-6: Surrenders

Roll Morale if

  • The leader gets whooped
  • Half the group gets whooped
  • Lone enemy has 1/3 HP left

Initiative d6

  • 1-3 Enemies begin
  • 4-6 Player characters begin

Fighting

Attacking

Pick a target, roll to hit, and if successful, roll weapon damage
Melee: CH12 Muscles
Power through: nearby enemies may attack the PC
Ranged: CH12 Smarts

Improvised weapons deal d4 damage
Bare fists deal d2

Crit (natural 20)

Double damage, reduce armour/protection by one tier

Fumble (natural 1)

Melee: Enemy gains a free attack
Ranged: Weapon breaks, it can be repaired in a moment of calm

Defending

Roll CH12 Moves, if failure, the enemy rolls weapon damage
Shields reduce damage by 1, or can block all damage and break
Armour reduces damage depending on tier:

  • Tier 1: -d2
  • Tier 2: -d4
  • Tier 3: -d6

Crit (natural 20)

Gain a free attack

Fumble (natural 1)

Douple damage, armour is reduced by one tier

Whooped (0HP)

Gain a whooped point, and roll as many d6 as you have whooped points, take the lowest:

  • 6-4: Shook: Come back next turn with d4 HP
  • 2-3 Bashed: Out for d4 rounds, come back with d4 HP
  • 1: Schooled: Roll on the sick scars table, out for d4 rounds, come back with d4 HP
  • Multiple 1s: Absolutely Dunked On: Totally humiliated, you're no longer cool enough to be an adventurer, go home...