Progression
Ability changes
- Roll four d6 dice
- Assign each dice to an ability
- Less than the ability, decrease it by 1 (minimum -3)
- Greater than the ability, increase it by 1 (maximum +6)
- Equal to the ability, roll d6 and find
- 1-3: nothing
- 4: 3d10 bits
- 5: a gnarly scroll
- 6: a fresh scroll
Vitals
- Hitpoints: Set your maximum to Guts + d10 if it's better
- Flexes: Set your maximum to Moves + d4 if it's better
- Magicks: Set your maximum to Smarts + d6 if it's better