Sustenance
- Robots consume one battery per day, or go into low-power mode:
- Cannot move by themselves or fight
- All rolls -4
- Mutants and Cyborgs consume water and snacks every day, or begin to starve:
- Lose d4 HP per day
- Cannot rest
- Cyborgs can consume a battery instead of snacks
- Dirtlings consume water every day, or begin to wither:
- All rolls -4
- Lose d4 HP per day
Infection/Irradiation/Interference
- No healing when resting
- Take d6 damage per day
Take a breather
An hour in a safe, or at least defensible location.
Restore d2 flexes.
Restore d2 magicks.
Restore d4 hitpoints.
Call it a day
At least six uninterrupted hours in a safe place.
Restore d4 flexes.
Restore d4 magicks.
Restore d8 hitpoints.
Clear d2 whooped points.
Lifeform advantages
After resting, by consuming extra resources:
- Mutants can snack to gain an extra d4 hitpoints, excess hitpoints last until next rest
- Dirtlings can hydrate to remove an extra whooped point (minimum zero).
- Robots can repair to gain an extra d2 flexes, excess flexes last until next rest.
- Cyborgs can choose to snack or repair.