Posts tagged with burden
Burden is a short-ish form roleplaying game about a world at the end of time and a fateful journey to a monument.
Like other conventional tabletop roleplaying games, a group of four to six people play together.
Where other games' campaigns may slowly reveal their overarching plot and let things develop over time, Burden alway has its end in sight, known by all the players before they even begin to create their characters.
Their wounds are caulked with salt. A blindfold protects their eyes against the toxic spores hanging in the air. They step, making no sound except for the short, calculated puffs of their filtered breathing technique.
The Pathfinder survives. Their body is but a vessel for their soul, their mind is simply the device they must control to keep moving on. To others they seem to be acting on instinct, but pathfinding is anything but; only a complete mastery of flesh and spirit can ensure the survival of the soul.
Pathfinding is the art of staying alive and in complete control of one's body and mind. Pain and fear are the tools of the lost. When travelling the shifting lands, lost is as good as dead...
The air crackles around them, charged particles springing into existence and collapsing. Gravel and sand shift around as if whipped up by thousands of little storms. The smell of petrichor follows them wherever they go.
The Splitter takes advantage of the rifts that have been forming throughout the world. Splitting is a constantly changing art, the nature of the distortions change too quickly now for any meaningful knowledge to have value. Instead, splitting is a skill, an intuitive feel for the eddies and currents of spacetime itself.
Splitting is terrifyingly dangerous. When twisting the fundamental forces, unpredictable phenomena can occur, and random changes to the nature of matter, energy and time tend to produce catastrophic results.